deutsch
Manfred Mohr - Research in the Aesthetic Universe of the
Cube
Lida von Mengden
Manfred Mohr positions his works on the interface
between mathematical logic and aesthetics. Detached from
materiality of any kind, they evolve the utopian dimension of a
calculated world between configuration and disintegration, between
construction and deconstruction. Do his works show images of
hermetic worlds, exclusively bound by their own rules? Or are his
computer-generated etudes on the great, quasi all-encompassing
subject of the cube an attempt to aestheticise the utopia of a
"pure" world of forms, based on the "purest" of all sciences -
mathematics?
At the end of the 1960s, the artist was focusing on the notion of
a new art for the technological era, and the concept of an art that
was not determined by the emotions, but rationally. Influenced by
Max Bense's writing on information aesthetics, which attempted to
formalize the aesthetic content of an artwork on the basis of
"aesthetic signs" and thus to open rational access to the
understanding and production of art[1], Mohr radically questioned
his own tachist notations influenced by Sonderborg. From then on,
he saw action painting as overshaped by subjectivity, and sought
possibilities of objectification. In an interim phase, which he
referred to as Subjective Geometry[2], he continued to develop the
emblematic aspects already to be found in art informel and thus
invented his so-called imaginative pictograms (Mohr). Working from
a combination of everyday symbols, electronic signs and mathematics
formula, the artist set these Pop-like pictograms - simplified and
monumentalised - on the picture surface using only black and white.
From then on, increasing tendencies towards formalization emerged
in his work. For example, he assembled a compendium of the signs
that he had developed to date, publishing it as Artificiata in
1969. The breakthrough came in 1968, when he met the musician
Pierre Barbaud, who was composing his first pieces of music using
the computer. Mohr immediately recognized the potential of the
machine for his own endeavor to produce "generative art"[3]. When,
shortly after this, he was offered the chance opportunity to work
in the Paris Institut Météreologique using a - room-sized -
computer and a plotter, he immediately began to experiment. He
wrote his own programs, testing the algorithms on the basis of
the printed results, and altered them until they precisely
represented his visual idea of a work. He referred to this approach
as "one-to-one communication"[4] with the computer, and through it
the machine became an instrument that he learnt to play, just as he
had learnt to play the saxophone as a young man.
Although Mohr ultimately chose fine art after a career as a jazz
musician, music remained a constant in his life. This is repeatedly
indicated by short references in his texts and in conversations
with him - such as the comment "all my works are inspired by
music"[5] -, in which he associates his work with the computer and
the works generated in this way with musical phenomena. But only in
the most recent group of works, the subsets, does he refer
explicitly to his musical 'roots' in Free Jazz, comparing the
"seemingly contradictory chaotic visual conglomerate of forms" to a
"jazzy contradiction based on fixed structures, ostensibly
developed with complete freedom"[6], as if he had put his
virtuosity to the test with this animation and could now improvise
freely once again, using the computer as his instrument.
If one follows the computer animations subset.motion or
space.color.motion /with their ever new constellations, one is
drawn into an uninterrupted re-formation process of
linear-geometric structures; the irregular linear grids and inset
colour areas continually change their form, following their own
rhythm, as if they were being subjected to a mysterious,
indecipherable code. One is immersed in weird, indefinable depths -
obeying a highly-complex perspective -, which topple back into the
two-dimensional during this "change in perspective". A kind of
technoid kaleidescope produces strange, apparently quite novel
constellations, as if the previously unseen had been made visible.
Although the viewer is unable to decipher a structural context, he
becomes aware of the character of a system that unfolds from inner
necessity. The question of 'beautiful' or 'ugly' appears obsolete,
and the whole process becomes a work of art. subsets or
space.color.motion present the perspective view of the
6-dimensional or 11-dimensional spaces of a rotating hypercube and
mark the (temporary) end point of a long series of digital works by
the artist. They represent the convincing result of almost 40 years
of continuous intensive investigation into the sign-generating
repertoire of line and cube. In this endeavor, Mohr has plumbed
the possibilities offered by the computer with outstanding
consistency, but has never allowed himself to be sidetracked to a
gimmickry solely dependent on technology. From the beginning, he
has maintained a sharp eye for both the distinctive qualities and
the pitfalls involved in the employment of the machine.
Fundamentally, his ideas have always centered on the artistic
quality of the results. The parameters that were to become central
in the later, generative works can already be found in the phase of
"rationalizing the imagination"[7] in the Subjective Geometries:
the dominance of the linear, the emphasis on individual signs and
also on the empty spaces that connote both flat space and volumes,
the arrangement of line structures, and - as from 1962 - the
exclusive use of black and white. It was a "rigorous system of
binary decisions" (Mohr), which became the foundation of his
communication with computer and plotter.
Work with the Computer
From the word go, the artist was fascinated by the
close relation to mathematics and the natural sciences that
characterizes work with the computer, placing the production of art
on an objective basis. Like no other, this medium offered the
possibility of rational control over the artistic process. Mohr's
criteria were logic, verifiability of the initial parameters and
the results, precision, freedom from error and objectivity, and the
computer fulfilled them all. The computing process took place via
mathematical parameters, undisturbed by either subjectivity or
emotionality. The computer thus offered ideal prerequisites with
which to "overcome the limitations of the artist's personal traits"
and to switch off "emotional clouding" (Mohr). In addition, the
computing operations - in the case of complicated processes or
large amounts of data as well - took place with amazing speed,
meaning that it was possible to play through many configurations
rapidly, assessing their aesthetic potential.
An essential precondition to the artist's generative works was the
fact that he himself developed the algorithms. Only in this way was
he able to use the enormous potential of the machine as an
extension of human intelligence, as "visual high-speed thinking"
and as "a heightening of our intellectual and visual experiences"
(Mohr). Early on, Manfred Mohr became aware of the extent to which
his work with the computer was influencing him. It compelled him to
a "maniacal precision", which led to a clearer vision of his own
way of thinking and intentions, thus promoting his creativity: "As
it is possible to conceive the logic of a construction but not all
its consequences, it is almost imperative to rely on a computer to
show this large variety of possibilities; a procedure which may
lead to different and perhaps more interesting answers, lying, of
course, outside of normal behavior, but not outside of the imposed
logic."[8] Following the scientific orientation in the early days
of Computer Art, the artist not only published the results of his
'experimental set-ups', but also the mathematical programming
formula in the relevant publications (for example in the magazine
Computers and Automation). Up to the present day, he continues to
explain his methods, so guaranteeing the verifiability of the
process, as a principle of understanding.[9]
Like all early computer pioneers - such as Vera Molnar[10], Frieder
Nake, Georg Nees, or Michael A. Noll - Mohr already employed random
numbers in his first programmes, which intervened in certain
decisions in the course of the programme[11]. Random processes or
stochastic procedures lead to unpredictability in the results; in
this way, it was possible for the artist to break up the
determinist process of the algorithms. Mohr attaches importance to
the fact that his random parameters, as mathematical chance, only
disturb the algorithmic process in places where they cannot cause
any fundamental structural alterations. This means, for example,
that there is no uncontrolled 'disintegration'. By contrast to
individual chance, the basic structure cannot be dismantled; it is
only possible to determine changes in the directions of lines, or
some selections made, for example when removing the edges of a
cube. Despite these restrictions, chance plays the part of the true
innovator, spurring the programme on like a "whip" (Mohr) and
causing unpredictable numerical selections, inaccessible to the
human imagination, which - in their turn -convey new impulses to
the intuition. For this reason, Bense referred to chance as a
guarantee of the "singularity of the mechanically generated
aesthetic object"[12]. For despite the extraordinary wealth of
constellations, random processors do not lead to simple
repetitions, but to families of objects that display both identical
and different characteristics. Fundamentally, Mohr accepts all the
works configured after the 'end programme' as being of equal value,
"as legitimate results"[13]. To date, he has generally published
his work complexes as series on the basis of a selection of
individual variants. Transferred onto canvas, they appear ennobled,
confirming the traditional status of the original. Mohr's criteria
for selection clearly demonstrate his preference for apparently
technoid, implausible formations that question our aesthetic
habits.
From "être graphique" to the 11-Dimensional
Cube
Oriented on Max Bense's information aesthetics,
Manfred Mohr has referred to semiotics as the "quintessence of his
thinking"[14]. It is possible to view this as the reason for his
efforts to find a semiotic basis for his artistic parameter. That
is why he developed signs into "carriers of aesthetic information".
Mohr is one of the few artists who never abandoned - even after the
failing significance of semiotics within the scientific world - the
semiotic rationale behind his art. On the contrary, by interpreting
the aesthetic sign as the "Etre graphique" he created a stable
foundation that remained valid for every extension of his sign
repertoire. Etres graphiques are algorithmically generated signs;
in Mohr's first phase they are precisely drawn linear geometries,
whose formal independence guarantees them the character of an
"iconic, self-reflecting sign"[15]. As abstract forms that can be
detached, visually, from the logical content (of their
origins)[16], they develop into the carriers of aesthetic
information in the context of the work and its relation to the
viewer.
One characteristic of the early algorithmic works is linearity,
which also instruments the row structure, both qualities that
reflect the typical calculating possibilities of computer
technology at that time. Single elements are apparently isolated on
the white surface, sometimes even when they are included in a flow
of writing. Besides the primacy of a so-called 'linear iconicity' -
which continues without interruption until the Etre graphique later
becomes independent in Divisibility, Half-Planes and Laserglyphs -
another fundamental feature becomes apparent: the neutral
background is manifest as emptiness, evoking the notion of a
non-space, pointing the viewer to the artificiality of the medium.
In the early work UHF81 - which shows 64 such Etres graphiques,
each enclosed in a circle - this missing space, with nothing in
front or behind, is particularly noticeable due to the isolation of
the technoid signs within the self-contained form of the
circle.
Since 1973, Manfred Mohr has employed the cube as the original
structure and repertoire for his development of signs. On this
basis, he is in a position to systemise the Etres graphiques as
image-constituting elements. Thus he has created for himself a
metastructure or syntax that enables him to make a selection,
according to specific rules, from a store of given signs - the
edges of the cube or of its projection figure. Mohr has compared
this basic structure to tonality in music; regardless of the
complexity of the structure, mistakes in composition can be
recognized immediately on this basis, just as when playing the
piano. The artist's reasons for the selection of this particular
figure for his sign repertoire point to the axiomatic: its immanent
symmetry, its formal and structural stability, and - in terms of
perceptual theory - its incisive Gestalt, which can tolerate
manipulation for a long time. By selecting the cube, Mohr employs
the figure among the five Platonic bodies that represents the
earth. The artist subjects this particular body, which symbolisms
the fixed or the unchangeable, to diverse strategies of
decomposition, to deconstructions or constructions, the complexity
of which is gradually increased and ultimately leads to the
hypercube and into multi-dimensionality.
On the basis of the projection and rotation of the cube, Mohr
develops graphic structures according to mathematical logics, using
combinatory, statistical, additive or restrictive processes, growth
programmes, etc.[17] No matter whether we are presented with the
dissolution of an illusionary perspective representation of the
cube in Cubic Limit I[18], or whether a form of graphic 'backbone'
is drawn into the cube segments in the growth programmes, or the
symmetry is broken by the rotations in the Four-Cuts, the linear is
always dominant, evolving into the provider of further stimuli. As
from 1976, the cube operations become more complicated; the artist
increases the complexity of the structure by the
mathematical-geometric introduction of a fourth dimension. In order
to ensure that his visualization of such a complicated structure
remains logical and aesthetically comprehensible, the artist
invents methods with which he can depict randomly-defined diagonal
paths through the hypercube, e.g. in the series Dimensions. Despite
an enormous increase in complexity in the development of Mohr's
oeuvre, and despite projections of geometrical space in
multi-dimensional spatial depths - visualizations of the diagonal
paths in 6- or 11-dimensional space, for example - the artist
succeeds in maintaining the optical comprehensibility of these
extraordinarily complex structures by introducing colour (as from
1999)[19].
Three aspects are decisive in terms of formal aesthetics: first,
the increase in structural density does not correspond, by any
means, to an increase in spatiality. Surprisingly, the
configurations seem firmly bound to the two-dimensional surface. A
convincing spatiality - even a certain plasticity of those elements
which previously opposed any haptic quality - does not develop
until colour is introduced as an aspect differentiating surfaces.
Here, it may be fitting to point out "the computer's visual
interface, the cathodic screen, becomes an important leveler of
dimensions." [20]. Primarily, however, the non-space of the works
must be ascribed to the graphic projection of the cube, to the
strictly linear grid structure. As a quasi dematerialised sign,
more of a mathematical-geometric figure of thought than a real
cube, it transfers this special abstract quality to the elements
generated together with it and their surroundings. When Mohr
introduced rotation in the 1970s, he also influenced the space by
means of motion. The linear signs began to float, apparently
weightless, in an open space; a strangely place-less space, the
ambiguity of which makes it difficult for the viewer to decipher
the work incontestably as either flat surface or space and permits
only rare perspective views or fold-over effects, when flatness
appears to turn into spatiality.
The cube, or rather the square, not only developed into a
paradigmatic figure for Mohr, but also for constructive-concrete
art and Minimalism. It represents the search for the idea, the
essence or the essential aspect of an artwork in 20th century art,
a search which evolved into a condensing process. By using the cube
and the square, the stereotypes of Modernism, Mohr consciously
adopts his place within this tradition and thus accepts the
meanings inscribed in it, such as a scientist age's faith in the
unambiguous quality and comprehensibility of art conveyed by
geometry, but he must also face up to its fundamental
contradiction: "On the one hand, it [geometry] appears as a mimesis
of technology, of the designability of universe, while on the other
hand it becomes the refuge of a 'platonising' renaissance of
aura."[21]
Mohr's art is often classified as Constructivism or Minimalism, and
he has even reinforced such categorization himself. By turning to
the essentialist language of the cube, Mohr certainly approached
those trends consciously, and he tolerates the misunderstanding
that his art is constructivist - among other things, to protect it
from degradation as 'Computer Art'[22]. However, this formal
proximity feigns something which it is not, or is only in part. For
Manfred Mohr's style - the unmistakable, innovative quality of his
art - is an inevitable product of the medium computer. Certain
structural similarities in other artists' works point to stimulus
from Mohr and indicate the innovative influence of his art. Even
today, Mohr's approach may be regarded as seminal, as comparison
with experimental computer works shows.[23] Pointedly expressed,
Mohr's generative art can be seen as Constructivism developed to
its logical conclusion. It employs the same parameters, e.g.
constructive processes, rationality, the avoidance of a personal
signature (neither subjectivity nor brushstroke) and orientation on
industrial methods of production (precision), but draws the radical
consequence and delegates the production process to a machine,
which works with greater precision than a human being and
guarantees reproducibility and variability. In Constructivism, the
delegation of artistic production to an external instance was
associated with a loss of control on the part of the artist and the
'eradication of aura' from the work of art. But it was precisely
this new role of the artist as the giver of ideas and not as the
doer which corresponded to the foundation of Concept Art; the idea
of regarding the artistic concept as an artwork's essential
aspect.[24] There is also correspondence with respect to the
processual character of the artwork here. Both artistic tendencies
regard different states of the artwork with respect to deviations
in the realization of each individual work as part of their
concept. Another common essential factor is the resulting
degradation or rather relativisation of the individual work of art,
the original, which is thus regarded as a section from a
process.
When Manfred Mohr was asked about the advantages of computer-based
work many years ago, he replied without hesitation:
"precision"[25]. Today, in face of comprehensive social changes
ensuing from the use of computers in all spheres of life and work -
which lead to a more in almost all fields - we note a change of
paradigms. The valid paradigm in 20th century art - that of the
original - is being replaced by the paradigm of complexity. This is
taking place in face of fundamental revaluation processes, which
are no longer directed, reductively, towards the essential, but -
as the world appears increasingly incomprehensible - focus on the
complexity of constantly changing conditions. "In addition, it
appears ... that the notion of the only 'correct' form, which
enjoyed unrestricted validity in modernist art, is being replaced
increasingly by aesthetics of complexity."[26]
Bearing in mind the artist's approach and all its stages, it is
apparent that his artistic operations are fundamentally analytical
in character. From the beginning, Mohr's interest was directed
towards a structural examination of the formally inherent aesthetic
potential of two-dimensional projections of the n-dimensional cube.
He thus unfolded a tremendous wealth of ideas and designed a wide
range of modi operandi in order to exhaust the immanent formal
repertoire in its entirety, indicating a research concept that he
owed - among other things - to his orientation on the science of
information aesthetics, but also to the pretension to
objectification expressed in the 1960s' mood of departure.
Nonetheless, he determinedly continued this fundamental research in
the world of geometric structures, pursuing - on the basis of a
consistently binary language - the visualization of theoretical
systems by exhausting the technological possibilities. Unimpressed
by the ostracism of computer-based art or by its opposite - the
exclusive use of computer effects in art, which usually no longer
declare themselves as such today, but are devoted to the production
of more perfect realities and pretensions of reality - Mohr
continues to concentrate on a single paradigmatic object of
research: for him, the cube becomes an example of the complexity of
inherent geometric universes, comparable to an object of scientific
examination. Its analysis ranges from a consideration of its
macro-aesthetic state to investigation into its micro-aesthetic
systematics. "In formal terms, my art is minimalist, but with
respect to content, it is maximalist", as the artist once said,
describing this paradox[27].
The scientific character of Mohr's brilliant computing and semiotic
operations, transformed into the sphere of formal aesthetics, is
also linked to the artist's genuine interest in the latest
scientific insights, e.g. in the field of theoretical physics. He
admits their stimulus when devising new pictorial systems, for
example the concept of multi-dimensionality. In theoretical
physics, the introduction of additional dimensions to our
three-dimensional world - already suggested by Einstein's Theory of
Relativity - is being discussed increasingly.[28] Mohr has created
a mathematical-geometric model for additional dimensions with the
hypercube, stimulated by the hypotheses of a 'multi-verse' and by
String Theory. Such complex spatial volumes can only be calculated
and ultimately visualized by means of algorithms, for sequences of
figures whose configurations are never repeated only emerge through
a continually operating process of generation; this is a pictorial
world exceeding all human dimensions. It is no coincidence that
Mohr's algorithms enabling the visualization of 6-dimensional
spaces represent a suitable means to lend pictorial quality to the
currently widespread notions of multi-dimensional worlds in quantum
physics.
One can therefore refer to Mohr as an artist-researcher, certainly
someone who is active in a hermetic space of logical-aesthetic
operations, committed to the fundamentally autonomous character of
his art. And yet the echo of his amazement at the world and the
mechanisms by which it functions is precisely what alters the world
of his imagination and his artistic universe. It is said that
Kandinsky was so shaken by the possibility of splitting the atom
that the world began to disintegrate before his eyes. But for
Manfred Mohr the world opens up, unfolding together with previously
unseen dimensions.
Today, in our highly technical society, we constantly encounter
artificial substrates that pretend to be natural and offer an
illusion of true reality, but there is no doubt in Mohr's case: his
worlds are artificial and they display the fact openly.
And they leave no questions open, for one could never say of them,
as Edgar Allen Poe said of the ideal landscape: "The original
beauty is never as great as that which may be introduced". In
Mohr's work nothing more can be introduced; the order is as precise
as it is incontestable - despite all constructions and
deconstructions, minimalisms and complexities - and that is why the
question of beauty or ugliness is irrelevant.
[1] Bense refers to technology's comprehensive
influence on people's awareness (compare Bense, Max: Aesthetica,
Baden-Baden 1965, p. 126) and consequently demands the inclusion of
the same rationality in the judgment and production of art; a
turning away from subjectivity and emotionality. On this point,
Lauren Sedofsky concludes: "Mohr found philosophical aesthetics
that confirmed the technological sphere as our 'authentic reality',
investigating theoretical physics, logic, linguistics and
information theory at the interface of these disciplines and the
avant-garde... Bense's 'projects' ['Projects of a Generative
Aesthetics'] signalise the hour when the art object is
mathematicized by manipulating signs according to the principles of
a generative grammar.", Sedofsky, Lauren: Linienzüchter, in: cat.
exhib. Manfred Mohr. Algorithmische Arbeiten, Josef Albers Museum,
Bottrop 1998, p. 13 f.
[2] Compare cat. exhib. Manfred Mohr. Arbeiten 1966 -1980,
Reuchlinhaus Pforzheim, 1988, p. 35.
[3] Mohr has referred to his works as "generative works" since
1969. In the chapter Projekte generativer Ästhetik Bense says the
following: "By generative aesthetics, one should understand the sum
of all operations, rules and theorems, the application of which to
a number of material elements that can function as signs makes
aesthetic states (distributions or forms) within them consciously
and methodically creatable... At present there are four such
possible abstract descriptions of aesthetic states (distributions
or forms), which can be used for the production of aesthetic
structures: the semiotic, which proceeds by classification, and the
metric, statistic and topological, which are numerically and
geometrically oriented." Bense 1965, p. 333.
[4] Manfred Mohr in conversation with the author, 10th October
2006.
[5] For example, in 1971 Mohr referred to himself in conversation
with André Berne-Joffroy as a "musicien visuel, théorétique",
compare cat. exhib. Manfred Mohr. Computer Graphics. Une ésthétique
programmé, Musée d' Art Moderne de la Ville de Paris, 1971, p.
20.
[6] Manfred Mohr, quoted from: cat. exhib. Manfred Mohr, subsets
(2003-2005), Galerie Wack Kaiserslautern/bitforms New York,
2005/06, no pag.
[7] Compare note 4.
[8] Mohr, Manfred, quoted from cat. exhib. Paris 1971, p. 38.
[9] Although he thus made his artistic concept generally accessible
and verifiable in the codified form of the algorithm, his unusual
artistic starting point - and 'his' random programmes - protected
him from direct imitators. In recent years, Mohr has restricted
himself to general descriptions of his methods in order to avoid
plagiarism.
[10] Manfred Mohr is one of the few computer pioneers with training
in art - like Vera Molnar, who also employed random programmes.
Compare Barbara Nierhoff: Vera Molnar and the Computer - from the
machine imaginaire to the 'machine réelle', in: cat. exhib. Vera
Molnar. monotonie, symétrie, surprise, Kunsthalle Bremen, 2006, p.
10-23.
[11] In 1971, in Le Petit Livre de Nombres au Hasard, Mohr
assembled the output of a random generator in sequences of
columns.
[12] Bense 1965, p. 337.
[13] Manfred Mohr, quoted from cat. exhib. Manfred Mohr,
Divisibility. Generative Works 1980-1981, Galerie Gilles
Gheerbrant, Montréal 1981, no pag.
[14] ibid.
[15] ibid. In his aesthetic theory, Max Bense employed semiotics -
originally developed by Charles Sanders Peirce - as a basis for the
analysis of the artwork and its "aesthetic state". In the so-called
'triadic' semiotic relation between sign, signified and
interpreter, in their relation to the object signs function as
icon, index or symbol. The icon represents the object or has at
least some traits in common with it. Compare Bense 1965, p. 306.
[16] Compare Manfred Mohr, in: Algorithmus und Kunst. "Die präzisen
Vergnügen". Texte und Bilder zur Ausstellung und Werkstattgespräch,
eds. Nake, Frieder and Stoller, Diethelm, Galerie Meissner, Hamburg
1993, p. 38 (International Symposium INTERFACE II).
[17] Compare Mohr, Manfred, in: cat. exhib. Montréal 1981, no
pag.
[18] The artist has calculated the immense number of possible
combinations in this variant alone: overall, there are 4096
variants (compare cat. exhib. Manfred Mohr. Cubic Limit 1973-75,
Galerie Weiller, Paris 1975, no pag.)
[19] An 11-dimensional hypercube consists of c. 42,000 cubes
[20] Compare Sedofsky 1998, p. 11.
[21] Janecke, Christian: Geometrisch Reduziertes im Sortiment der
künstlerischen Moderne, in: cat. exhib. strictly geometrical?,
Wilhelm-Hack-Museum, Ludwigshafen 2006, p. 12
[22] On the rejection of the computer, see: Taylor, Grant D.: The
Machine that Made Science Art: The Troubled History of Computer Art
1963 -1989, Diss. University of Western Australia, Perth 2004, p.
50ff.
[23] In the early 1970s, Manfred Mohr was one of the most
successful computer artists of his era. The critic Grace Hertlein
referred to him as one of 'the best computer artists', 'highly
intellectual and scientific'. Compare Taylor 2004, p. 125-127. In
1971, his works - referred to at the time as algorithmic works -
were shown in the first individual exhibition of Computer Art
world-wide at the Musée d'art Moderne in Paris, demonstrating the
avant-garde status of his art and its unusual consistency and
aesthetic quality. See also Ries, Marc: Medien und Abstraktion, in:
cat. exhib. Abstraction Now, Künstlerhaus Wien, Graz 2004, p. 28
ff. and Carvalhais, Miguel: Code Acts, ibid., p. 46 ff.
[24] A well-known early example, before actual Concept Art, is
Lazlo Maholy-Nagy's telephonic transmission of instructions for the
production of an artwork during the 1930s.
[25] Quoted from Dworschak, Manfred: Manfred Mohr ist ein Purist
unter den Computerkünstlern, in: Die Zeit, no. 42, 11th October
1996.
[26] Mengden, Lida von: Crossover und Komplexität:
Paradigmenwechsel im 21. Jahrhundert, in: cat. exhib. Ludwigshafen
2006, p. 21; Compare Manovich, Lev: Abstraktion und Komplexität,
in: cat. exhib. Graz 2004, p. 38-44.
[27] Mohr Manfred, in: cat. exhib. Montréal 1981, no pag.
[28] Compare Randall, Lisa: Theories of the Brane, in: Edge
Foundation "The Third Culture", 2nd October 2003, quoted from
http://www.edge.org: "In most versions of string theory the extra
dimensions above the normal three are all wrapped up very tightly,
so that each point in our ordinary space is like a tightly wrapped
origami in six dimensions...If you look at a needle it looks like a
one-dimensional line from a long distance, but really it's
three-dimensional."
Copyright by Dr. Lida von Mengden, from exhibition catalog 'Manfred Mohr - broken symmetry',
Kunsthalle Bremen 2007